Metaverse app applications have diversified and evolved over the past few years. The technology, which is defined as a term used to describe a three-dimensional virtual world that combines virtual reality and the real world, has become a part of various sectors.

For example, the unprecedented effects of these technologies can be seen through the applications of virtual reality in education, health, and other fields.

The metaverse and the virtual world are interconnected, making the former an integrated world of virtual games, social experiences, education, and business. This opens new doors for interaction and communication through virtual worlds that transcend geographical boundaries.

With the diversity of metaverse programs and the expected features, the concerns related to privacy and security are still floating to the surface. How can this equation be achieved?

Metaverse Applications and Prospects

How does this technology work?

To understand the applications of virtual reality in education, games, health, and other areas of everyday life, it is essential first to understand the relationship between the metaverse app and virtual reality by highlighting the components of metaverse programs in their diversity.

The components of the metaverse include three essential pillars, virtual reality (VR), which provides a realistic experience for users through the use of three-dimensional display and vision technologies, the virtual world (Virtual Worlds), which is an interactive world that users can be part of, such as virtual gaming platforms and social environments, in addition to digital technology, which is one of the most active elements in metaverse applications. It includes the technologies used in the metaverse, such as artificial intelligence, augmented reality techniques, and social interaction.

The most important metaverse applications include the following:

1. Virtual games: including adventure games and collective interactions in fantasy worlds. Examples include:

o Fortnite: A popular game that offers a virtual world where players interact and participate in group adventures.

o Minecraft: Provides a virtual environment where users can create and build their worlds.

o VR Chat: A platform that combines virtual reality and social interaction, where users can talk and interact with others using expressive emoticons and virtual characters.

2. Virtual meetings and presentations: This allows individuals and companies to hold meetings, events, and presentations online in innovative virtual environments. Examples in this field include:

o AltspaceVR: Provides a virtual meeting experience where users can hold meetings and attend events with others in three-dimensional environments.

o Mozilla Hubs: Provides a platform for interaction and virtual meetings through a web browser without the need to install special applications.

3. Education and training: where the metaverse app can be used to provide realistic educational and training experiences for students and trainees. Examples include:

o Engage: Provides an educational and training experience between the trainer and the trainees in an innovative virtual environment.

o Google Expeditions: Allows students to experience virtual trips to explore historical and scientific places and events.

Challenges and Concerns

Despite the great diversity in metaverse applications, several challenges are imposed, including the following:

1. Privacy and security

2. Cultural and economic exchange: The metaverse poses challenges around economic transactions and cultural exchange in virtual worlds.

3. Continuous development: It is expected that technological development in the field of the metaverse will continue, which requires continuous follow-up.

To enhance the benefits of metaverse applications, they can be integrated with reality technologies, which enhances the user experience by integrating:

• Augmented reality (AR)* and communications to improve the communication experience by adding features related to three-dimensional experiences and displaying additional information during calls.

• Virtual reality (VR)* and communications, which contribute to holding enhanced and improved meetings and providing the opportunity to attend virtual events and physicalevents, which enhances the knowledge of the teams participating. VR will transport users beyond the physical limitations of screens, placing them right in the heart of the action. It’s like stepping into a living digital canvas, where the lines between reality and the metaverse delightfully blur.

• Mixed reality (Mixed Reality)* and communications, which enables users to benefit from improved interactive experiences and interactively share data and information.

Achieving this requires the development of a strategy by telecommunications companies to develop the skills and knowledge of their teams to implement these ideas so that real and virtual experiences are integrated in an innovative way in the world of telecommunications.

In conclusion, the metaverse holds immense potential and offers a wide range of benefits for individuals and society as a whole. By seamlessly blending the physical and digital worlds, it has the power to transform how we work, learn, and socialize. The metaverse can enhance collaboration, creativity, and productivity, enabling new forms of communication and interaction. It can also provide immersive and personalized experiences, transforming education, healthcare, and entertainment. The metaverse presents a promising future where people can connect, explore, and thrive in a digital realm that complements their lives. 

*Augmented reality (AR): a view of the real world with an overlay of digital elements. 

*Mixed Reality (MR): a view of the real world with an overlay of digital elements where physical and digital elements can interact.

*Virtual reality (VR): a fully immersive digital environment. 

Written by: Osama Badawi​​​​, CC Technical Support Officer at Umniah – Jordan, a Subsidiary of Beyon